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Virtual Production Inside Out | Unreal Engine 5

A little personal project showcasing Hyundai Veloster N in a configurator, trying to touch photorealism with a virtual production environment. 
This project makes use of Unreal's Ray-Tracing while trying to mimic path tracer's GI specially the LED walls emitting lights (using emissive) like they would in a typical path tracer but of course not possible in raytracing.
Some tricks helped me achieve the desired GI while having the liberty to use full ray traced scene.
Any questions are welcome 
Hope you like it.